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Journal
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Biology
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Door de computer gegenereerde Animal Model Stimuli
JoVE Journal
Biology
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JoVE Journal
Biology
Computer-Generated Animal Model Stimuli
Please note that all translations are automatically generated.
Click here for the English version.
Door de computer gegenereerde Animal Model Stimuli
DOI:
10.3791/243-v
•
26:43 min
•
July 29, 2007
•
Kevin L. Woo
1
Center for the Integrative Study of Animal Behaviour
,
Macquarie University
Chapters
00:05
Introduction
02:00
Overview of Building the Animation
03:01
3D Scanning of the Model
04:56
Animation Program: Lightwave 3D
07:40
Texture
09:14
UV Mapping
10:15
Skelegons and Bones
16:05
Weight Shading
18:08
Original Stimulus Capture
19:28
Image Sequence
19:41
Rotoscoping
24:24
Rendering the Sequence
25:39
Comparing the Original Video to the Animation
26:29
Applications for Using Video Animation
26:39
Acknowledgements
Summary
Automatic Translation
English (Original)
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Automatic Translation
Computer-gegenereerde prikkels met behulp van de Jacky draak als een model.
Tags
Computer-generated Animal Model Stimuli
Visual Signal Design
Observational Techniques
Staged Encounters
Physical Manipulation Of Morphology
Crude Playback Tools
Mirrors
Still Images
Models
Video Playback
Computer-animation
Jacky Dragon As A Model
Lightwave 3D
Object Morphology
Texture
Bones
Weight Shading
Motor Patterns
Individual Clip Presentation
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